
3D Gaussian Splat Compression Town Hall
November 3 @ 8:00 - 11:00 PST

3D Gaussian Splatting (3DGS) is quickly changing how real-world scenes are captured and shared. As the Metaverse Standards Forum’s 3D Assets Working Group studies interoperability and compression for 3DGS delivery, we want to hear from the wider community about where the technology is going.
Join us for an open, cross-industry workshop on the future of 3DGS compression. The session will focus on:
- Insights from organizations bringing 3DGS to market
- Challenges in 3DGS content creation and compression
- Updates on related work across industry organizations
- Which specifications, if any, current implementations follow
Open to all. Anyone is welcome to attend.
RegisterAgenda
- 8:00 – 8:10: Welcome
- 8:10 – 9:30: Insights on 3DGS Content Creation and Capture
- 9:30 – 10:10: Panel on 3DGS Compression Market Evolution
- 10:10 – 10:50: Q&A
- 10:50 – 11:00: Closing Remarks
Speakers:
- Patrice Rondao Alface, Nokia
- Kangying Cai, Huawei
- Donovan Hutchence, PlayCanvas
- HJ Hur, LGE
- Lin Sun, Qualcomm
Moderated by Amanda Morgan, Cesium / Bentley Systems


