Join us for a town hall exploring the cutting-edge research shaping the future of Gaussian splats in digital reconstruction, visualization, and real-time rendering. Building on insights from the previous sessions, this town hall will delve into the research world of...
Events
Special SDO Session – Audio for the Metaverse
The Metaverse Standards Forum is organizing Special Standards Development Organizations (SDO) Sessions and invites members and SDOs to present relevant ongoing or completed work to the MSF and the public. The fourth special SDO session's larger topic is Audio for the...
RP1’s 3D Browser
Date: May 7, 2025 Time: 8:00 - 9:00 a.m. PDT The Network Requirements and Capabilities Working Group is pleased to host Sean Mann from RP1 for a historical demo of the world’s first 3D browser! RP1’s 3D Browser will do for spatial computing what the web browser did...
XR Access 2025
The XR Access Symposium is the annual conference for leaders in industry, academia, and advocacy to come together and solve the most pressing problems in extended reality accessibility. For 2025, the focus is 3D Diversity: how can we use XR and other emerging...
Special SDO Session – Towards Interoperable Anchoring for XR
The Metaverse Standards Forum organized Special SDO Session invites Forum members and Standards Development Organizations (SDOs) to present relevant ongoing or completed work to the MSF and the public. Towards Interoperable Anchoring for XR Augmented Reality (AR)...
Character/Avatar Description in the Reality Modeling Language
Interoperable Characters / Avatars Working Group is hosting their next educational session on RML, a description/markup language (not just a 3D file format!) that can be used to define avatars and characters in XR environments. All members are welcome to join! Not a...
AI, Digital Twin e nuovi device trasformano le esperienze immersive
Il Convegno finale della Ricerca 2024/25 sarà l’occasione per fare il punto sullo stato attuale dell’XR e delinearne le prospettive future. Verrà presentata una panoramica della value chain dell’XR, approfondendo il ruolo dei player che la compongono. Verranno inoltre...
Bringing Neural Texture Compression to glTF
Alexey Panteleev, Distinguished DevTech Engineer from NVIDIA, will join the 3D Asset Interoperability Working Group meeting to discuss how Neural Texture Compression is different from traditional texture formats, why it is useful, and how NTC texture sets can...
OMA3 MSF Connect: Shaping the Open Metaverse Together
OMA3 MSF Connect is a new monthly speaker series and virtual conference designed to empower and unite the OMA3 & MSF communities through thought leadership, networking, and collaboration. Hosted initially in the UBU Metaverse within a fully branded experience,...
Special SDO Session – Avatar Standards: Communication
The Metaverse Standards Forum is organizing Special SDO Sessions and invites members and SDOs (Standards Development Organizations) to present relevant ongoing or completed work to the MSF and the public. The topic for this Special SDO Session is Avatar Standards for...