
Gaussian Splats Town Hall – Part 2
Join us for a follow-up town hall as we continue the discussion on the future of Gaussian splats and their role in shaping the digital reconstruction and visualization landscape. Building […]

Join us for a follow-up town hall as we continue the discussion on the future of Gaussian splats and their role in shaping the digital reconstruction and visualization landscape. Building […]

OMA3 MSF Connect is a new monthly speaker series and virtual conference designed to empower and unite the OMA3 & MSF communities through thought leadership, networking, and collaboration. Hosted initially in the UBU Metaverse within a fully branded experience, this series provides a dynamic platform for members to explore the latest developments across the spatial […]

Alexey Panteleev, Distinguished DevTech Engineer from NVIDIA, will join the 3D Asset Interoperability Working Group meeting to discuss how Neural Texture Compression is different from traditional texture formats, why it is useful, and how NTC texture sets can potentially be integrated into glTF. This is a regularly scheduled 3D Asset Interoperability Working Group meeting and […]

Il Convegno finale della Ricerca 2024/25 sarà l’occasione per fare il punto sullo stato attuale dell’XR e delinearne le prospettive future. Verrà presentata una panoramica della value chain dell’XR, approfondendo il ruolo dei player che la compongono. Verranno inoltre presentati il grado di conoscenza e di utilizzo di queste tecnologie da parte delle aziende finali […]

Interoperable Characters / Avatars Working Group is hosting their next educational session on RML, a description/markup language (not just a 3D file format!) that can be used to define avatars and characters in XR environments. All members are welcome to join! Not a member? Join us: https://metaverse-standards.org/members/ Speaker: Mikel Salazar, IFE

The Metaverse Standards Forum organized Special SDO Session invites Forum members and Standards Development Organizations (SDOs) to present relevant ongoing or completed work to the MSF and the public. Towards Interoperable Anchoring for XR Augmented Reality (AR) registers AR assets in 3D with the real world in real-time. To achieve this, an AR system estimates […]

Date: May 7, 2025 Time: 8:00 - 9:00 a.m. PDT The Network Requirements and Capabilities Working Group is pleased to host Sean Mann from RP1 for a historical demo of the world’s first 3D browser! RP1’s 3D Browser will do for spatial computing what the web browser did for the World Wide Web. Metaverse application […]

The XR EXPO is the B2B exhibition fair for Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR), or in short: eXtended Reality (XR). The focus is on XR technologies and professional applications of VR, MR and AR in industry, architecture, health, trade and crafts. The XR EXPO is characterized by XR industry giants, […]

The Metaverse Standards Forum is organizing Special Standards Development Organizations (SDO) Sessions and invites members and SDOs to present relevant ongoing or completed work to the MSF and the public. The fourth special SDO session's larger topic is Audio for the Metaverse. Register Audio for the Metaverse Date and Time: May 28, 2025 | […]

Join us for a town hall exploring the cutting-edge research shaping the future of Gaussian splats in digital reconstruction, visualization, and real-time rendering. Building on insights from the previous sessions, […]

Where XR business Thrives! Since 2010 over 5,000 companies and 60,000 professionals have trusted Augmented World Expo® (AWE) to learn, connect and grow their business in the XR ecosystem. Join […]

June 12, 2025 | 10:00 PDT / 19:00 GMT+2 Location: UBU Metaverse – OMA3 Experience Cost: Free (Registration Required) Transform How You Build in the Metaverse The future of metaverse […]