
Bringing Neural Texture Compression to glTF
Alexey Panteleev, Distinguished DevTech Engineer from NVIDIA, will join the 3D Asset Interoperability Working Group meeting to discuss how Neural Texture Compression is different from traditional texture formats, why it is useful, and how NTC texture sets can potentially be integrated into glTF. This is a regularly scheduled 3D Asset Interoperability Working Group meeting and […]










